Archive for the ‘CG’ Category

Deep Blue Disposal – Character Test

Thursday, April 29th, 2010

This is a short animation test/look dev test for a dome animation project at Drexel University. I’m using Maya, Nuke, and RenderMan for Maya. Next week I should have a dome master test render to take over to the Fels Planetarium.

PS3 Building

Thursday, April 1st, 2010

This little comp is still a work in progress. I used Maya, PFTrack, Nuke, and a Sony EX1.

I’m It

Monday, March 15th, 2010

A little compositing project I did with Houdini, PFTrack, and Nuke.

CG Reel 2010

Monday, February 1st, 2010

Ostrich Farm

Monday, December 14th, 2009

Here is a little crowd sim project I made with Massive, Houdini, Nuke, and RenderMan.

Night Shift

Saturday, August 1st, 2009

‘Night Shift’ was an animation completed as a Senior Thesis at Drexel University. The animation was completed in six months by Nick Avallone, Kevin Hoffman, David Lally, Dan Letarte, and Justin Wilcott. The music and sound was created and mixed by Chris Kissel and Melissa Menago.

Software used: Maya, Houdini, Shave and a Haircut, Renderman, Mantra, Photoshop, After Effects, Nuke.

Mograph Reel – 2009

Wednesday, July 1st, 2009